News
Devlog #4 | First Playtest
Key updates:
- Playtest available from August 1st
- 10,000 lines of code implemented so far
- Core mechanics for the first tutorial goal are working
- Known bugs are present and will be fixed over time
- Tutorial not completed; playthrough video provided for guidance
Transkript:
Now it's time! Well, for a tiny, tiny step forward. As announced, the first little playtest will be available from the 1st of August and give you a glimpse of the game I'm working on.
I've hacked together 10,000 lines of code to make happen what you can experience so far.
I did not manage to improve on all parts I mentioned last time, but the core mechanics to finish the first tutorial goal work.
There are still minor and major bugs I know of. My plan is to fix them along the way and also deliver more and more features.
Also, sadly, I wasn't able to finish the tutorial to guide you through it. Instead, I recorded a playthrough linked below and in the game to make things clear.
I surely also suffer from developer blindness, and things that might be obvious to me don't really make sense to you. Let me know.
I have added links to the game so you can directly join social or report a bug easily.
I want to again emphasize that this playtest is like 5 percent of what the game will be when finished, and I thank you for keeping your hopes up that one day it will be complete.
I hope you enjoy the playtest, even if it's not much.
Devlog #3 | Late Again
Key updates:
- 200 wishlists reached on Steam.
- Developed cabling tools and rack elements (copper terminal and analog voice unit).
- Need to implement attenuation and bandwidth calculations.
- Next devlog on August 1st will feature the analog landline playtest, followed by a 2-month off time.
Devlog #2 | Back on track
Key updates:
- Introducing a Tutorial Town featuring different technology scenarios.
- A playtest is planned for March 2025 to gather early feedback.
- Starting Spring 2025, regular monthly devlogs will keep the community updated.